![]() ![]() ![]() ![]() Besides in the scene I have a cubemap, ambient light etc. I’m getting my models (both glTF and FBX) by exporting them from Cinema 4D.įinally, here is that part of code, which is responsible for texturing. 3d Face Modeling Result After Texture Mapping Download Scientific Diagram. Because when I tried to import the model into the editor the symptoms remain the same: the dynamic cube is textured well, while the imported model is black. This is a technique in computer graphics that simulates high detail bumps and. unreal marketplace assets asknk 3ds max, batch processing, Cinema 4D. I assume that the problem is more global rather than just a mistake in the code. Bump offset can be a great way to get a better sense of depth in addition to. Materials which apply to the loaded model successfully:Īnd it doesn’t matter whether it is a textured material or a material with default settings (just white). I tried all the Three.JS materials except RawShaderMaterial, ShadowMaterial, SpriteMaterial. And here is the same in Chrome (it shows only. ![]()
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